Maya Lighting and Compositing Demoreel 2010.

Softwares Used -: Autodesk Maya, Autodesk 3ds Max and Adobe After Effects.

Lighting & Compositing Demoreel from sandeeptangri on Vimeo.

Wednesday, October 10, 2007

Hand modeling & UVW mapping inside Autodesk 3ds max.

This hand was modeled and textured by me while my assignment in modeling and texturing.

Friday, September 28, 2007

Product modeling and Lighting inside Autodesk 3ds max.

Hand made texture in Photoshop.

Here i was trying to study product lighting. 

Wednesday, May 9, 2007

Audi TT in Autodesk 3ds max.

Another car entirely done by me from modeling to rendering. 
I learnt a lot while creating this final output. 
I have used mental ray as a render engine and it's fancy shaders for the first time.

Wednesday, April 18, 2007

Volkswagen Beetle in Autodesk 3ds max.

Volkswagen Beetle in Autodesk 3ds max was all done by me while learning 
car modeling techniques.
I have used some maps on car's headlamps and some bump mapping techniques on tyres 
and it was rendered in max default scanline render engine.

Sunday, March 25, 2007

Chess in Autodesk 3ds max.

My aim behind this image was to study modeling techniques 
using loft , proxies , and 3 point lighting inside Autodesk 3ds max.

Thursday, February 15, 2007

Learning maps & materials inside Autodesk 3ds max.

This was some research and development on 3ds max basic maps,materials and lighting. 
where i was trying to understand different maps exists inside 3ds max.

Saturday, February 10, 2007

Night scene in Autodesk 3ds max.

Here i was trying to create night scene with full moon.
There is a texture map applied on both environment as well as on moon.
Added glow is inside effects with in 3ds max.

Sunday, January 14, 2007

Universe in Autodesk 3ds max

I created this universe with the use of most basic primitives in 3ds max. 
No post production work was done in this image. 
All the effects were also used with in the  package itself.