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This hand was modeled and textured by me while my assignment in modeling and texturing. |
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Hand made texture in Photoshop. |
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Here i was trying to study product lighting. | |
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Another car entirely done by me from modeling to rendering.
I learnt a lot while creating this final output.
I have used mental ray as a render engine and it's fancy shaders for the first time. |
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Volkswagen Beetle in Autodesk 3ds max was all done by me while learning
car modeling techniques.
I have used some maps on car's headlamps and some bump mapping techniques on tyres
and it was rendered in max default scanline render engine.
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My aim behind this image was to study modeling techniques
using loft , proxies , and 3 point lighting inside Autodesk 3ds max. |
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This was some research and development on 3ds max basic maps,materials and lighting.
where i was trying to understand different maps exists inside 3ds max. |
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Here i was trying to create night scene with full moon.
There is a texture map applied on both environment as well as on moon.
Added glow is inside effects with in 3ds max. |
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I created this universe with the use of most basic primitives in 3ds max.
No post production work was done in this image.
All the effects were also used with in the package itself. |